3rd person character system fully done


After spending a combined development time of 3 weeks (on and off), the character network system is fully done meaning:

-smooth updated positioning 

-shooting mechanic (albeit fires 2 at once each time)

-3rd person character that looks while blending animations

-omnidirectional animations for walking in various directions and blend into jump

Next will be implementing various pickups and finishing traps, adding game mode system better lobby / menus, game juice (incl audio)

Special thanks to the testers who occasionally put up with bugs and testing:

Nicky Laycock and Dylan Edgecumbe

now moving onto part 3 of the project (part 1 was fps and multiplayer connection, part 2 was getting all animations and 3rd person working) now it's time to make a game to demonstrate the systems

Get Multiplayer prototype take 2 pt3

Leave a comment

Log in with itch.io to leave a comment.