3rd person character system fully done
After spending a combined development time of 3 weeks (on and off), the character network system is fully done meaning:
-smooth updated positioning
-shooting mechanic (albeit fires 2 at once each time)
-3rd person character that looks while blending animations
-omnidirectional animations for walking in various directions and blend into jump
Next will be implementing various pickups and finishing traps, adding game mode system better lobby / menus, game juice (incl audio)
Special thanks to the testers who occasionally put up with bugs and testing:
Nicky Laycock and Dylan Edgecumbe
now moving onto part 3 of the project (part 1 was fps and multiplayer connection, part 2 was getting all animations and 3rd person working) now it's time to make a game to demonstrate the systems
Get Multiplayer prototype take 2 pt3
Multiplayer prototype take 2 pt3
More posts
- Basic multiplayer finished57 days ago
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