Basic multiplayer finished


After a week I had a working multiplayer project controlled by generic capsules with no sense of direction. I used steam, unity netcode and fizzy facepunch framework. Here's what was in it at this stage:

-updated positioning / grounded check

-shooting mechanic (fires green cubes which can be platformed on as a tester) - no detection 

-jump mechanic 

-up to 8 players

-basic shooting animations

Next will be implementing 3rd person character that orientates where looking able to blend animations with improved shooting and projectile detection

Special thanks to the testers who occasionally put up with bugs and testing:

Nicky Laycock and Dylan Edgecumbe

now moving onto part 2 of the project where the focus is getting 3rd person avatar for each player.

Get Multiplayer prototype take 2 pt3

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