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  • Devlog

Multiplayer prototype take 2 pt3

← Return to Multiplayer prototype take 2 pt3

Devlog

  • Basic multiplayer finished
    July 11, 2025 by DLXI#fps, #steam, #prototype
    After a week I had a working multiplayer project controlled by generic capsules with no sense of direction. I used steam, unity netcode and fizzy facepunch framework. Here's what was in it at this sta... Continue reading
  • 3rd person character system fully done
    July 11, 2025 by DLXI#fps, #unity, #steam
    After spending a combined development time of 3 weeks (on and off), the character network system is fully done meaning: -smooth updated positioning -shooting mechanic (albeit fires 2 at once each time... Continue reading
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